Characters

Order the unique
3D character

Animation ready 3D models for advertisement, business and sport.

CHARACTERS

CREATE YOUR OWN
3D MASCOT

CREATE YOUR OWN 3D MASCOT
The unique and ready to animation 3D characters for ad and business.

Instant 3D video
production calculator

Duration
50
min:sec
Complexity
30
work m./sec
PACKAGE COST
  • COST:
    771
    $ 848
  • WORKING
    HOURS:
  • WORKING
    DAYS:
  • CALENDAR
    DURATION:
  • ARTISTS:
  • PRODUCTIVE
    HOURLY-RATE:

    $
DESCRIBE YOUR PROJECT

Pipelines

3D Character Production Pipeline:

The 3D character production pipeline is a well-structured process designed to deliver high-quality, lifelike characters for various media projects. This pipeline comprises several stages, each building upon the previous one to achieve the final result. Initially, concept development and character design bring the character to life on paper. Once approved, 3D modeling sculpts the character digitally, followed by rigging and skinning to create realistic movement. Texturing and shading enhance the character's appearance, while the animation stage brings it to life. Close collaboration with You at each step ensures fewer revisions and a more efficient production process.

3D Technical Animation Pipeline:

The 3D technical animation pipeline focuses on creating accurate and informative animations to showcase complex products, machinery, or processes. This pipeline starts with gathering client requirements and creating a storyboard that outlines the animation's flow. Next, 3D modeling constructs the required assets, while rigging enables their movement. Texturing and shading provide the assets with realistic materials and colors. Animation, lighting, and rendering bring the technical elements together to create a visually engaging presentation. Throughout this pipeline, You play a crucial role in providing feedback and approving each step, ensuring the final result meets their expectations and minimizes unnecessary edits.

01.

Gathering info

Based on the 3D animation price calculator and your wishes, we form a preliminary body of the project.

01.

Gathering info

We collect introductory information on the project and form the body of the project.

  • In this step, we should answer questions:

    • Which intermediate result should the character serve?
    • How and where will it be used?
    • Human, animal or creature? What gender?
    • What qualities should he represent?
    • What should it be able to do?
    • Is there a rough deadline?
    • What is the range of cost that the project must fit?
02.

Contract

After gathering together the information we sign a contract for 1 to 3 years' duration.

03.

Planning

From this moment we start our work hour tracker. We split the project into small pieces and schedule it via CRM. Each step has its percentage of project time and cost.

04.

Prepayment

Supposed project cost splits according to pipeline steps. At this moment, you need to choose how many transfers you want to make before the work has been done. It should be between 3 and the number of all steps for your project. The more transfers, the better.

The minimum prepay is usually about 10% of the entire project.

05.

Voiceover text

After collecting your company’s pros and cons and all useful information about your business, we will make the voiceover text. The text plays a significant role in the result and affects what potential customers will think about your business/service.

We write text in several steps: creating, editing, and completing until it is short enough and rich of sense. Each editing has its reason.

05.

Concept

We draw the concept of the 3D character, illustrating the qualities that you want to embody in him. The concept helps to evaluate the appearance and to consider your wishes before the most expensive part of work has begun. This way we will prevent further edits and save a lot of project time.

06.

Design, script & optimization

We dive into your business and form a language of images to communicate with your potential customers.

When it becomes clear what is needed to complete work successfully, we take an inventory of the stuff you already have and which could be useful for the project. Optimization saves project time and allows you to make a better video for the same amount of money.

07.

Voiceover & background music

After the text is completed, we send it to the voiceover stage. You can choose a voice for your video from our base and then we send you back several versions with different background music samples.

06.

3D Character modeling

According to the approved concept, we create a 3D character that will be your mascot or avatar. The work comprises at least five parts: blocking (basic form), feature detailing, clothing, re-topology (polygon optimization), and grooming (hairstyle).

08.

Storyboard

According to the script and design, we draw key frames that show what will happen and how it will look in the animation. If it’s necessary, we can make an intermediate video as a sequence of frames with voiceover and background music.

09.

Modeling

We create 3D models of objects taking part in the video: equipment and the environment. Models are made according to the design and script, depending on how close the plan should be. Macro plans are the most detailed, but they demand much more production time.

07.

3D Character Texturing

We create a UV and then give the physical properties of the surface for the body and draw textures according to the approved concept. It is important to know in advance how close the plans will be. Otherwise, we may run into technical limitations that will require repainting the textures.

10.

UV map, shaders & textures

We create a UV map, then we give the physical properties of the surface for the objects and paint the textures according to the design.

08.

Grooming

We create realistic hair, eyelashes, eyebrows, or fur for the character, considering further using as an avatar or mascot.

09.

RIG

We attach the 3D character to bones by which we will control it. This stage allows us to animate the mascot or give it desired pose and facial expressions. For a 3D avatar, the process is slightly different depending on the real-time motion capture system.

11.

RIG

We create movable joints for the equipment which allow us to imitate its real capabilities from simple bending to complex suspension systems. The rig is needed for the model to become animated.

10.

Environment

We create an environment scene for the character if it should be in certain conditions: office, room, production, stadium, gym, etc.

12.

Animation

We combine the entire scene and animate the 3D objects within it. The stage comprises several parts where the general concept is tested through rough animation and then detailed in the final version.

13.

Lighting and rendering

When everything moves according to the script, we render the 3D scene. We adjust the lighting and the render engine so that the video is finished at the optimal time and looks cinematically, without any errors and artifacts.

14.

Compositing

We post-process the rendered frames until they look as intended or better. Then, we apply FX, mix it with voiceover, and render a compressed 3D animation video. Hundreds of gigabytes of rough material turn into a video of about 100 Mb.

15.

Final payment

You check the watermarked 3D animated video and pay the remaining invoice. After we receive payment, we send you the completed video without watermarks. It’s done!

11.

Final payment

After you transfer the last payment for the rest work, you get an avatar or static 3D mascot renders for your advertising campaigns and promotion on the Internet.

    • 01. GATHERING INFO

      Based on the 3D animation price calculator and your wishes, we form a preliminary body of the project. In this step, we should answer questions:

      1. What type of 3D animation do you need? You can read about the most common types by following the links below:
        3D animation about products.
        Engineering 3D animation.
        Medical 3D animation.
        3D animation about services.
      2. What is the reasonable price of the entire project?
      3. Is the project deadline doable?
      4. General information about your business.
      5. What’s the purpose of 3D animation? What should your customers get after watching the video?
    • 02. CONTRACT

      After gathering together the information we sign a contract for 1 to 3 years' duration.

    • 03. PLANNING

      From this moment we start our work hour tracker. We split the project into small pieces and schedule it via CRM. Each step has its percentage of project time and cost.

    • 04. PREPAYMENT

      Supposed project cost splits according to pipeline steps. At this moment, you need to choose how many transfers you want to make before the work has been done. It should be between 3 and the number of all steps for your project. The more transfers, the better.

      The minimum prepay is usually about 10% of the entire project.

    • 05. VOICEOVER TEXT

      After collecting your company’s pros and cons and all useful information about your business, we will make the voiceover text. The text plays a significant role in the result and affects what potential customers will think about your business/service.

      We write text in several steps: creating, editing, and completing until it is short enough and rich of sense. Each editing has its reason.

    • 06. DESIGN, SCRIPT & OPTIMIZATION

      We dive into your business and form a language of images to communicate with your potential customers.

      When it becomes clear what is needed to complete work successfully, we take an inventory of the stuff you already have and which could be useful for the project. Optimization saves project time and allows you to make a better video for the same amount of money.

    • 07. VOICEOVER & BACKGROUND MUSIC

      After the text is completed, we send it to the voiceover stage. You can choose a voice for your video from our base and then we send you back several versions with different background music samples.

    • 08. STORYBOARD

      According to the script and design, we draw key frames that show what will happen and how it will look in the animation. If it’s necessary, we can make an intermediate video as a sequence of frames with voiceover and background music.

    • 09. MODELING

      We create 3D models of objects taking part in the video: equipment and the environment. Models are made according to the design and script, depending on how close the plan should be. Macro plans are the most detailed, but they demand much more production time.

    • 10. UV MAP, SHADERS & TEXTURES

      We create a UV map, then we give the physical properties of the surface for the objects and paint the textures according to the design.

    • 11. RIG

      We create movable joints for the equipment which allow us to imitate its real capabilities from simple bending to complex suspension systems. The rig is needed for the model to become animated.

    • 12. ANIMATION

      We combine the entire scene and animate the 3D objects within it. The stage comprises several parts where the general concept is tested through rough animation and then detailed in the final version.

    • 13. LIGHTING AND RENDERING

      When everything moves according to the script, we render the 3D scene. We adjust the lighting and the render engine so that the video is finished at the optimal time and looks cinematically, without any errors and artifacts.

    • 14. COMPOSITING

      We post-process the rendered frames until they look as intended or better. Then, we apply FX, mix it with voiceover, and render a compressed 3D animation video. Hundreds of gigabytes of rough material turn into a video of about 100 Mb.

    • 15. FINAL PAYMENT

      You check the watermarked 3D animated video and pay the remaining invoice. After we receive payment, we send you the completed video without watermarks. It’s done!

    • 01. GATHERING INFO

      We collect introductory information on the project and form the body of the project. Here we need to answer the questions:

      • Which intermediate result should the character serve?
      • How and where will it be used?
      • Human, animal or creature? What gender?
      • What qualities should he represent?
      • What should it be able to do?
      • Is there a rough deadline?
      • What is the range of cost that the project must fit?
    • 02. CONTRACT

      After gathering together the information we sign a contract for 1 to 3 years' duration.

    • 03. PLANNING

      From this moment we start our work hour tracker. We split the project into small pieces and schedule it via CRM. Each step has its percentage of project time and cost.

    • 04. PREPAYMENT

      Supposed project cost splits according to pipeline steps. At this moment, you need to choose how many transfers you want to make before the work has been done. It should be between 3 and the number of all steps for your project. The more transfers, the better.

      The minimum prepay is usually about 10% of the entire project.

    • 05. CONCEPT

      We draw the concept of the 3D character, illustrating the qualities that you want to embody in him. The concept helps to evaluate the appearance and to consider your wishes before the most expensive part of work has begun. This way we will prevent further edits and save a lot of project time.

    • 06. 3D CHARACTER MODELING

      According to the approved concept, we create a 3D character that will be your mascot or avatar. The work comprises at least five parts: blocking (basic form), feature detailing, clothing, re-topology (polygon optimization), and grooming (hairstyle).

    • 07. 3D CHARACTER TEXTURING

      We create a UV and then give the physical properties of the surface for the body and draw textures according to the approved concept. It is important to know in advance how close the plans will be. Otherwise, we may run into technical limitations that will require repainting the textures.

    • 08. GROOMING

      We create realistic hair, eyelashes, eyebrows, or fur for the character, considering further using as an avatar or mascot.

    • 09. RIG

      We attach the 3D character to bones by which we will control it. This stage allows us to animate the mascot or give it desired pose and facial expressions. For a 3D avatar, the process is slightly different depending on the real-time motion capture system.

    • 10. ENVIRONMENT

      We create an environment scene for the character if it should be in certain conditions: office, room, production, stadium, gym, etc.

    • 11. FINAL PAYMENT

      We create movable joints for the equipment which allow us to imitate its real capabilities from simple bending to complex suspension systems. The rig is needed for the model to become animated.

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